![]() ![]() * Did someone initiate an abandonment while solo or in a party? Check for it, penalize if so. It would just take a little effort to find out is all. Sega can differentiate between who leaves abruptly and who gets Sega'd either at the start of the quest or during it. It would be pretty foolish to stop the scaling function from working once the quest started, but. I'm also unsure how UQs in general scale once they start. If that UQ scales in any way, I'm unsure how. They scale, although I think Mining Rig Defense was the exception to this. Pretty sure the enemies scale down, or don't scale up that much, I always see 4-6min clear times. However, add buff for that situation can solve situation for those, who stay.Ĭuz, i think, ppl see, that player leave (by own decide or cuz bugs) and leave after him, mby because they think, that dont kill boss or dont want to kill him longer without one-two player(s) and after last one, which we complete with me and another player i write this sh-post idk, about 10 times (where was from 6 to 4 player). Just strange: i enter a lot croc and ams urgent, and see only one uq, when ppl leave from croc Posts like these are a good way to upset a lot of people very quickly. ![]() We live in a time where SEGA would likely pick up feedback like that and implement something, even if it's out of the players' control. They still default to "UQ leavers need to be penalized for abandoning UQ.". It's baffling how people are still unaware that these issues still exist because none of this happens to them regularly. Likely because they either can't or don't know how to. People crashing while still in the tunnel. People getting stuck in the infinite tunnel. People not loading into private lobbies with their alliance and end up in public rooms even when the game shows them queuing in a private room. This issue has been going on since the release of NGS. Admit it, you only edited in that "about penalty - just kidding" because someone said you were wrong when you could have just took the post down entirely or edited out the penalty part. ![]()
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